Showing posts with label GT Academy. Show all posts
Showing posts with label GT Academy. Show all posts

Saturday, 26 December 2015

15 Years of Gran Turismo

Fifteen years of Gran Turismo! Fifteen years of a game franchise that would basically become the gold standard of realistic racing. I have endured a great deal of memories with the Gran Turismo franchise. This blog post is a look at my own experience with GT in this 15th Anniversary. For people who may be visiting "John's Gran Turismo Space" for the first time ever, here is your chance to know my story regarding the GT franchise.





--- 15 Years of Gran Turismo: My Story ---

With Gran Turismo celebrating its 15th Anniversary, I figured it is time for me to share my story with this franchise. A lot of the key points of my GT experience will be separated.

• Back in 1998 or so, I bought a PlayStation at a pawn shop for about $60 US dollars. The first game I ever bought for it was Gran Turismo. GT1 was a game I had play-tested at a Best Buy once. This tour of duty I was about to embark on for GT1 was going to be a lengthy and complicated one. I still remember trying to drive cautiously with rear-wheel drive cars. Certain license tests really drove me crazy (no pun intended). Eventually, I would just buckle down and drive the wheels off of every car I owned in Gran Turismo 1.

• My experience would later shift to Gran Turismo 2. If GT1 was a challenge, I imagined GT2 would be even more so. A lot has changed including the debut of rallying. I kind of didn't enjoy GT2 as much as I did GT1. There was still plenty of fun to be had. I was really loving the enhanced array and appeal of cars in Gran Turismo 2 compared to GT1. I also enjoyed going at speeds faster than what I almost never did in GT1 (except for the Megaspeed Cup). For as much as I liked GT2, I always felt GT2 missed a number of things that would make it better than GT1. I found it the most disappointing GT I've played yet.

• When the PlayStation 2 came out, it was priced at about $300 US dollars. I so wanted to play Gran Turismo 3 A-Spec. I got both the PS2 and GT3 for Christmas in 2001. The beautiful graphics and updated play mechanics of GT3 kept me busy for quite some time. After a while, I mostly felt GT3 was more like a pretty GT2... with much less execution. When I won my first Formula car in GT3, it opened my eyes to a new way of thinking of Gran Turismo. It made me envision if the series could possibly explore some new avenues to enhance the series for years to come. That leads to the next title...

• I wanted to follow news on Gran Turismo 4. What I did was join a message board called GTPlanet. I saw a handful of pictures and magazine scans showcasing the latest news on GT4. I joined GTPlanet on December 5, 2003. It has basically been my online home since (as well as my favorite forum). It was much better than some other message board I was previously a part of, where I was mostly treated like chopped liver by a group of people.

• As news on GT4 was coming through the pipeline, a new racing game was coming along when some people seemed disappointed with GT4. This game- Forza Motorsport- looked to woo over GT fans to the XBOX. Part of peoples' frustration with GT4 was in the fact that the much-promised online play was dropped for GT4. Also, people thought GT4's lineup of cars was severely lacking compared to the cars offered in Forza Motorsport. At times, I even had to keep people interested in GT4. I wanted to play GT4 as much as everybody else. I just hated for people to worry about certain things inconsequential to whether or not GT4 really becomes a classic.

• Gran Turismo 4 was well worth the wait. While it may have not seriously blown me away, the amount of action and enjoyment were well received by me. The one thing I hated was how so many people hated that GT4 didn't have supercars. I had to keep telling people- the supercars are there. As if people thought GT4's lineup of cars were Japan-heavy and lacking supercars. So... Pagani doesn't make supercars? The Ford GT isn't a supercar? The Saleen S7 is not a fake sports car? The Mercedes-McLaren SLR is just another luxury car? I was mostly upset that people think Ferrari and Lamborghini and such is REQUIRED for a racing game to be great. Complain about the lack of true online play for GT4, but it was still a great game. People had too many complaints and not enough convincing that this game is really better than what most people made it out to be. I eventually just got tired of GT4, but I still thought it was better than a lot of people thought of it.

• The PlayStation 3 was in kiosks at stores starting around 2006 or so. This (then) nearly $700 USD console was too much for a lot of people to afford. You had a reason to care about this console when a game called Gran Turismo HD was created for the PS3. GTHD stemmed from the Vision Gran Turismo video unveiled at E3 once. The kicker for GTHD was the fact one manufacturer made its debut to the Gran Turismo franchise- Ferrari. How many years have most GT fans wanted to see Ferrari in the game? That opportunity came, and the deal was sweetened when "Gran Turismo 5: Prologue" became the first Prologue us Americans would get. As of this blog post's initial posting, I have NEVER played GT5P.

• I have also never played Gran Turismo PSP- which was meant to be a compliment to GT5. You could unlock cars in GTPSP, then take your earned cars to use in GT5. I played this game one time at a kiosk at a Fry's Electronics store, and I felt this could have been a more complete title. My PSP experience is very limited and poor.

• In the time leading up to GT5's grand debut, there was a time when I played a kiosk demo to GT5. I posted first impressions of my kiosk experience on "John's Blog Space." Little did I know that my blog post would generate extreme amounts of traffic from various sites- including my friends on GTPlanet. I could only hope that GT5 would surpass my modest expectations based on the kiosk demo I played. That post remains one of the most-viewed posts on JBS as well as moments where I've gotten the most traffic to JBS.

• It was November 2010 when Gran Turismo 5 was released. I was still on my PS2 playing GT4 around this time. Any impressions I got on GT5 were from online reviews and online videos. At times, I had my doubts about GT5 before actually playing the game. I didn't get my PlayStation 3 and GT5 until June 2011. After playing through most of the game, most of my fears were confirmed. The more I thought about GT5 over some period of time, the more I began to feel that GT5 disappoints harder than GT2 did for me. Even with online play and a very stacked lineup of cars, something inside of me still thinks this game could have been infinitely better.

• GT Academy [USA] on Spike TV was something I experienced in November 2012. GT Academy is the reality TV show challenge that takes Gran Turismo gamers from gaming to pro racing. I didn't catch every single episode of the 2012 competition, but I got a general idea after I was eventually drawn to seeing this show. It made me ponder a bit more about if elements from GT Academy could possibly make Gran Turismo a bit more fun to play and enjoy.


Regardless, I have been more than proud to be part of this 15-year thrill ride by Polyphony Digital. I enjoyed every car, every mile/kilometer, every Credit spent, every car wash, every wheel change, every tuning part... everything. I wouldn't trade these experiences with anything else in racing games.



--- 15 Years of Gran Turismo: What's Next? ---

I really think Polyphony Digital should think about what GT5 offered and try to make great improvements to make the next GT much better than GT5. GT5 was good, but I hope GT6 can be better. I even explore ways GT can be better here on JGTS. I really think Gran Turismo needs to take a much harder approach on racing and driving. I am not saying "let's make GT into a proper racing sim," but "let's make Gran Turismo just that extra bit better to be a classic." How GT eventually gets to that level depends on PD and some other sources.

My own thoughts are on how to improve the flaws GT5 had so that the next GT will be infinitely better than GT5. Improve on the flaws while also making the next GT as solid as possible. Introduce more racing series. Bring on many more cars. I don't work for Polyphony Digital- all I am hoping for (as a fan) is for the next GT to be several steps ahead... rather than running backwards.





Nonetheless, congratulations to Gran Turismo on 15 years of existence. I only want the series to continually expand and improve. Not sure how long Gran Turismo will last as a Triple-A franchise, but I want this series to last for a long time. How do you feel about 15 years of Gran Turismo? Let me know with some comments. Thank you for reading!

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Monday, 21 December 2015

GT Academy... Rather Than License Tests?

Gran Turismo games do a good job of getting you active in the racing process. But in the act of considering alternatives to current GT practices, one such thing has to change. To me, you have to practice your skills before considering the license tests. Think about it. When you were in grade school (or if you are in grade school), do you take a test BEFORE getting the lesson? Taking a test before being taught the lesson doesn't result in learning anything. Gran Turismo Academy was something I thought of as expanding the greater scope of the License Test facilities to include practicing certain aspects rather than just taking the license test cold turkey.

NOTES ABOUT THIS POST:
This was a post from my main blog- "John's Blog Space." It was since deleted and edited substantially for "John's Gran Turismo Space." The original post was made on October 28, 2009.






--- How Would This Work? ---

For each license test and all the different tests, going to this GT Academy will allow you to practice certain tests. Once you have a license test unlocked, you can have a chance to practice certain elements. The issue at hand here is how to integrate this feature to make it useful in addition to taking license tests. With a good system in play, you will be given advice based on racing line, acceleration, braking, and things like that. The Analyzer allows you to analyze your runs in GT games since GT3. What has to happen is that this feature has to be expanded upon to make for better practice and to allow tips on improving your driving skills in Gran Turismo 5.



--- Gran Turismo... University? ---

Yeah, GTU! A plan I thought of was having certain racing schools in Gran Turismo to help out with enhancing driving skills. Each racing school encompasses a different element of racing. There are racing schools on topics like these:

• General Skills (basic skills like acceleration, braking, handling, etc.)
• Advanced Skills (application of basic skills in racing situations)
• Extreme Skills (advanced techniques)
• Oval Racing (oval racing technique (yes, there is actual skill in oval racing!))
• Road Racing (applying skills to road racing)
• Rally Racing (rally racing on various surfaces, including rally techniques)
• Drag Racing (skill in acceleration and in timing shifts)
• Drifting (application of car control in extreme driving, and also practice in Drift Trials)

Imagine if you could enroll in these schools. If you enroll, you can get some formal training in certain elements of Gran Turismo. The cars featured are specially-tailored to the given racing school. These even include certain cars you will be unable to own. Imagine racing go-karts, low-level formula cars, and things of that nature. You will have a variety of school-supplemented cars tuned specifically for each school.

There are even some racing series you can enroll in to give yourself experience racing and even make some money early. Think of the Skip Barber Racing School, in which you pilot these Dodge-powered Formula cars in amateur-level competition. A great aspect of this is that you can actually feel like you're establishing yourself as an actual racer in the Gran Turismo series rather than be just a no-name racer who somehow has all kinds of cars in GT. It points things more towards a career while not really being a career-oriented game. By the way, no racing license needed for any of these.

When you feel you're ready to really take on racing, you can then take your racing school experience to try to pass the license tests. It prolongs the game sure enough, but at least you feel like you can grow confidence towards passing GT license tests.





Would you be open to the idea of introducing Gran Turismo Academy in GT5 to represent a practice field for GT license test subjects? Comment away! Thank you for reading!

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Monday, 30 November 2015

GT Academy Thoughts

GT Academy is something I've only recently caught on with. I figured I'd share my thoughts on the GT Academy reality TV competition in general. I have only started to recently follow the GT Academy action on Spike TV. It is now a chance for me to gauge what this entire thing is about. I am offering my own thoughts based on the what I've seen on TV and read online.

NOTE: Most of what I will discuss basically refers to the American GT Academy competition.




--- GT Academy Explained ---

For those uninitiated to GT Academy, allow me to introduce you to this competition in my own way. To give you an idea of what GT Academy is all about, I have included the following video. Click on the link below this video if you want to comment on it or if you can't view Flash media on your device or browser:


^ "GT Academy USA | 2012 Trailer"

GT Academy is a competition where Gran Turismo gamers take their racing skills from virtual reality to... reality. Competition involves a series of driving challenges and physical fitness. It also includes various other skills needed to go from game driver to pro driver. Many Gran Turismo gamers are whittled down to a select few who will compete in a final set of challenges to determine who will race for Nissan. The first GT Academy champion was Lucas Ordoñez. He went on to compete (and do very well) racing for Nissan at the 24 Hours of Le Mans. Lucas Ordoñez, then, serves as a trail blazer and model for what is possible in going from a racing gamer to a pro racer.

The current season of GT Academy USA is hosted by Dhani Jones. All of the GT Academy USA finalists are judged by three racing personalities- Boris Said, Danny Sullivan, and Maryeve Dufault.

How does one begin to be a contender for GT Academy? It begins by downloading GT Academy from the PlayStation Store. Gran Turismo 5 is not required to play GT Academy. GT Academy features a set of driving challenges for one to take on. If your performance in each challenge is among the top percentile of GT gamers, you will be invited to compete the finals of your region's GT Academy. The winning GT Academy upon final eliminations will get the ultimate dream- to race professionally. You get to race for Nissan.

So that is a basic explanation of GT Academy. How about the execution of everything? Read on!





--- Thoughts on GT Academy ---

You know a great thing about games? You don't have to worry about being physically fit or getting injured or killed doing things in games. Trying to translate virtual racing to reality is often a great challenge. So for those who are great enough to do virtual racing and fit enough to take on real-world challenges, GT Academy is a great convergence of virtual-meets-real. I have nothing but respect for those who are able to take on both the challenges of Gran Turismo and various real-world challenges.

As a simulation racer, Gran Turismo rewards those who know how to drive proficiently while also being able to properly keep a car between the lines and away from the barriers. The series has always been about realism in both driving and racing. Often times, I'll see people drive like idiots in videos and in online races. People are probably already aware that driving too aggressively or stupidly will NOT get you any recognition from professional racing teams or professional race car drivers. This, if anything, is a reality check for some people who think racing is about wrecking cars.

Anyone should quiet down if they think that racing for Nissan is nothing worth competing for. I know there are a lot of people who are tired of Nissan in Gran Turismo- especially those who complain of too many Skylines/GT-Rs and not much of anything else. Look at the main prize here: you get to race professionally. Who wouldn't want that opportunity? I am not really into Nissan myself, but the opportunity to become a professional race car driver and race professionally is a goal almost ANY car lover and/or racing fan can aspire to. However far you can go as a pro racing driver is up to you and your abilities. Maybe you can start out racing professionally for Nissan and then step up to maybe race for a juggernaut in the 24 Hours of Le Mans or even win the Formula 1 World Championship. But for the most part, GT Academy is a tremendous challenge as well as a potential stepping stone towards racing greatness. If anything, you have to love being able to race a powerful sports car- the Nissan GT-R- in anger in real life. That alone has to be incentive to even want to compete in this competition.

I probably would compete in GT Academy if I were a better GT racer and if I was much more physically fit. For now... I'll stick to blogging and playing Gran Turismo extensively.





For more information about Nissan GT Academy, visit GT Academy Show from Nissan USA. You can also visit Nissan GT Academy on spiketv.com.

Those are my thoughts on GT Academy. How do YOU feel about GT Academy? Remember that you can express your thoughts in any of my blog posts. I welcome comments, but not spam or personal attacks. So speak up! Thank you for reading!

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Tuesday, 21 July 2015

GT Academy 2013 Demo

GT Academy 2013 offers about the first real look at the upcoming Gran Turismo 6. This is the first-ever GT Academy I've downloaded for my PlayStation 3, as I did not download the 2012 edition of GT Academy. After going through some of the disappointments of GT5, I had somewhat of an idea of what GT6 could offer and how much further ahead PD will need to go in making GT6 worlds better than GT5. This post is just a basic notebook of my thoughts on the GT Academy 2013 demo.

All of this is based on my first day of playing the GT Academy demo. This was all taken from my initial playing experience from July 20, 2013.





--- GT Academy 2013 Demo Impressions ---

Gran Turismo 6 doesn't seem like it will be a leaps-and-bounds improvement over GT5. However, you do get to enjoy racing two Nissans. The first-ever winner of GT Academy- Lucas Ordoñez offers his insights to you when you start out. You input your first and last name and then be on your way racing. Before you take on the in-game demo, you will take two laps around one of the shorter configurations of the Silverstone Circuit. If you aren't aware, Silverstone will be one of a few new circuits to be included in Gran Turismo 6 as well as the likes of the Goodwood Festival of Speed track and Bathurst. Just go and complete the run as best as you can.

After your run around Silverstone, you will then compete in two series races- both in Nissans. You should be able to clear every race successfully as long as you race cleanly and make solid overtakes. One of two Nissans you will race in GT Academy 2013 is the Nissan Leaf. Okay... maybe the Leaf is not exactly a racing beast, but you do get the chance to race one of these cars. Man- that car is super quiet! I once seen a YouTube video of a Nissan Leaf race car which is even more quiet. You will then go race a Nissan 370Z in two more races. If you manage to clear all races, you then will take on five events around Silverstone. I did not do the Silverstone events in making my initial blog post regarding the GT Academy 2013 demo.

When you start a race, you get this rather fancy introduction along with a good rock music intro. These Gran Turismo flags show up on the screen. The pre-race menu is more stylish and more informative than Gran Turismo 5's pre-race menu. It even includes time and weather information. I honestly want to imagine all or most of these courses will let you race almost any time of day with any number of weather effects. For example, racing at Autumn Ring was slated at 14:00 (2:00 PM) at 47 F temperatures. I am not very good with 24-hour times, so that's why I included the 12-hour format here.

As for the driving model, I didn't note too much difference between GT5's model and the model in this demo. What I DID notice was that I raced the Autumn Ring event in the 370Z, and I almost spun out my 370Z going through Autumn Ring's loop. Either my tires lacked traction or that I was applying a bit too much throttle in the loop. I actually adjusted my TCS settings down to 1 in my playing of the demo. Driving a car in this game remains solid while not being overly hardcore.


Final Thoughts.

The GT Academy 2013 demo offers a glimpse into what Gran Turismo 6 will offer. There is still so much to speculate and imagine at this point. It certainly leaves much to the imagination of what Gran Turismo 6 will hopefully offer. If you have a PlayStation 3, make sure to download the 1GB download and get to play the whole thing to get an idea of what GT6 could potentially offer.


Video Preview.

I tried to find as brief of a video as possible to get you interested in GT Academy 2013. Here was the best video I could find:



So jump onto PlayStation Store and download the FREE GT Academy 2013 demo!





So go ahead and download GT Academy 2013 from PlayStation Store. It is a good idea of what GT6 could possibly offer. All I can really hope for is a GT6 kiosk demo much like the vastly popular GT5 kiosk demo I reviewed in "John's Blog Space." I do want to race cars like the Audi S1 Group B rally car and that Lightweight Car Company Rocket. For now, thank you for reading!

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